Portraits show the order of initiative, taking turns from left to right
Your allies are blue; the enemy is red.
Movement happens before action.
The blue tiles around shows the area you can move
Some characters ﬁll more tiles than others.
The horned allies are a race of giants called
Varl Who take up 4 tiles each, while humans fill a single
tile. This can have a huge impact on your strategy.
To target an enemy, tap the tile on which they stand
Strength counts as both health AND
damage. A loss of 2 Strength, means you'll
now do 2 less damage.
If Strengthfalls to zero, the character
falls in battle.
Armor blocks strength damage, but can
be reduced by a break attack.
By breaking Armor you open them up to
take more damage in the future.
After taking an action your turn ends.
Next up is the enemy. Turns always alternate,
even if you are outnumbered.
Your characters can be out of range of your
enemies, but all characters can use Willpower to boost their actions.
Willpower is a limited resource, so use it Wisely.
By tapping on gold tiles, a character can move further than usual,
at the cost of 1 Willpower per gold tile
Red, pulsing tiles beneath your enemy show how close
you'll have to get to be in range.
Standard attacks only affect a single enemy, but your characters
have a Special Ability that gives a unique advantage.
When there is only one enemy left, players enter Pillage mode.
During Pillage, each character moves in order, and there are no more
guaranteed turns. Check the initiative to see how the order has changed.
Your allies now get to move twice in a row.
If a character does not move on his turn,
he can rest to regain 1 Willpower.
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