The Goal of the Game:
The goal of Elemental Clash is to deplete the cards in your opponents card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns
playing Creature and Spell cards, and attacking their opponent with Creatures. For each point of damage a Player receives through Creatures or Spells, he or she must place the top card of his or her deck into his or her Archive. If a player is unable to draw a card from his or her Spellbook en required, he or she loses immediately. Discarding a card as the result of a spell or attack does not count as drawing a card, the excess damage is simply disregarded.
Starter Deck Suggestion
Earth-Water Starter Deck:
3 x Loam Shaman
1 x Venus Toad
1 x Merman
3 x Wave Courier
3 x Grim Reaper
3 x Mercury-Shatterer
1 x Venus Wurm
1 x Earth Ritual
3 x Elemental Ritual
3 x Shattering Wave
3 x Wave ofWisdom
2 x Stonehide Spell
3 x lslandstone
5 xVenus Stone
5 x Mercury Stone
Fire-Air Starter Deck:
3 x Minion of the Skies
3 x Salamnder
2 x Goblin Arsonist
2 x Cumulus
2 x Fiery Devil
2 x ]upiter»Stormmaster
3 x Arcane Teachings
3 x Mars Rage
2 x Flaring Flames
2 x Whirlwind
2 X Storm Blessing
l x Lightning Strike
3 x Plasmastone
5 x jupiter Stone
5 x Mars Stone
Advance Deck Suggestion
Stronghold :
3 x Restless Corpse
1 x Loam Shaman
3 x Flowering Wal]
3 xVenus Wurm
1 x Earth Dragon
3xfarth Ritual
3 x Rebirth
2 x Excavate
3 x Stonelore
2 x Stonehide Spell
3 x Necromancy
3 x Powerstone
10 x Venus Stone
Lightning Bounce:
3 x Minion of the Skies
3 x Spellbreaker
3 x Cumulus
3 x lupiter-Stormmaster
3 x Lightning Dragon
3 x Repulse
3 x Arcane Teachings
3 x Whirlwind
3 x Lightning Strike
3 x Hastestone
10 x Jupiter-Stone
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