Tiny Guardians Guide
Protect Lunalie the summoner in her travels.
Summon units to protect her.
Defeat enemies to gain mana.
Choose a slot to summon it.
Select the unit from your cards.
Unit positions can be swapped when travelling.
Prepare a good formation before enemies attack!
Swap to an empty slot or with other units.
Double tap to trigger waves earlier!
Early waves grant star points.
Archers are fast attackers.
Quick and nimble, they can attack enemies even when they're travelling.
Some units aren't meant to be in the fron liner!
Drag them away to safety for them to be more effective in battle.
Creates an area that heals your party.
Make sure to have the units you want in range!
Have them for more coverage.
Tap down for details
Check if you have enough mana!
Drag up to upgrade.
Some bandits hide in bushes.
Chose them out by tapping on shaking bushes!
A dismissed unit returns 50% of the mana used to summon it.
Don't worry, units regenerate and will revive.
Defeated 0 HP -> Spirit Form -> Unit Heals Regen helps too -> Revives
Paladins call upon divine powers to heal and sustain themselves in battle.
Sentinels have a huge attacking range will never miss their targets.
Wizards are efficient in dealing with huge crowds with fire.
Dancers are great supports. Their charm strengthens and motivates allies.
An alternative appearance to the Knight - she wields a spear and shines in battle.
An alternative appearance to the Archer - also a Noxie, but of sheep descent.
An alternative appearance to the magician - his hours of reading spell books are put to good use on the battlefield.
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