Ultraman Galaxy Basic Guide
You can choose up to 4 cards for each team.
AP is needed to be able to attack. You lose once you run out of AP.
Battles will be based on the symbols in the combo.
You can set up to 5 lines to have higher chances of earning combos. Setting up lines increase AP cost per attack.
The matching attack symbols will enable the same color cards to attack.
The healing symbol will heal all party members.
Team symbols enable all of your cards to attack.
Matching 3 Ultra symbols will enable the leader card to activate an ultra skill.
You can use the cards skills for battle if available
Ultraman Galaxy Advance Guide
Use X2 Attack to multiply your team's damage by 2.5 but it also double the cost of AP.
Team and Ultra symbols can also be used as an attack symbol.
Locking slots allow you to have higher chances of getting better combos but requires more AP.
There are 4 types of elements in the game. Each element has strengths and weaknesses.
Fire is effective against nature.
Water is effective against fire.
Earth is effective against water.
Nature is effective against earth.
Friendly draw requires friend points. The cards that you would get are mostly normal to semi rare cards. Ultra draw requires crystals.
Card Level up
You can level up your cards by combining it with other cards.
You can ultra morph your card once it has reached maximum level.
Google play Link: http://j.gs/710859/ultraman-galaxy